[4.05] Omega - Deltascape V3.0 (Savage) Text Guide

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Kiri
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[4.05] Omega - Deltascape V3.0 (Savage) Text Guide

Post by Kiri » Wed Aug 30, 2017 11:10 pm

Deltascape V3.0 (Savage) [Halicarnassus] Text Overview
By Kiri Kotone/Yume - Stellarium «Star» of Gilgamesh
Sponsored by The Balance Discord @ thebalanceffxiv.com

Kill Video: https://www.youtube.com/watch?v=MEhFXem0OFQ

Mechanics:

Before starting, assign each player to a different platform in the center of the arena as indicated by Library tiles in Phase 4, and assign each player to a different cardinal direction, with the boss facing direction always being North.

Halicarnassus enrages at around 11:25, with a raid DPS requirement of at least ~23800.

The Queen’s Waltz
The Queen’s Waltz is the main mechanic in the fight. There are four separate instances of what this mechanic can do. The mechanic done is indicated by what type of panel Halicarnassus is standing on.
The Queen’s Waltz Saber Dance is if she is standing on a regular platform. This is Protean Wave from A3S/Art of the Sword from Ala Mhigo final boss - an invisible line AoE towards every party member.
  • Assign all players a cardinal direction, with the direction the boss is facing being true north. Eight players will have N/E/S/W/NE/NW/SE/SW. Each player will only be hit by one line AoE.
The Queen’s Waltz Briar Thorn is if she is standing on a Forest platform. This tethers tanks and healers to one DPS each.
  • Move away from your tether partner in the opposite direction to break it. Failure to do so will inflict a vuln stack and deal damage.
  • Have all the DPS run South to the non-briar patches and all the tanks/healers run North to the non-briar patches.
  • Mindjack to your assigned role position, if applicable.
The Queen’s Waltz Earthly Dance is if she is standing on the Cave platform. Everyone not standing on a blue rocky platforms will instantly die. Deals damage to anyone standing on a blue rocky platform.
  • Stand on the Cave platform.
  • Find the safe spot where the Dark Tokens are not charging down, if applicable.
The Queen’s Waltz Folio is if she is standing on a Library platform. One book will fall on a platform for each player standing said platform. This deals heavy magic damage (~28k) that cannot be mitigated by shields.
  • Each player needs to stand on a different platform.
Spellblade Holy + Pole Shift (Phase 1, Phase 6)
Marks three players with AoEs and one player with a stack marker. Pole Shift is a tether between two players with AoEs and two players with AoE and stack marker. After the cast bar resolves, the tethered players will swap places.
  • All unmarked players and the player with the AoE tethered to the player stack on top of the boss. The AoE and stack will swap places, and the stack will be shared by all unmarked players. The other AoE tethers move away from the boss to ensure they do not clip anyone else.
Dimensional Wave
High damage magical raid-wide AoE.

Critical Hit
A physical tank buster that always critically strikes, unless Awareness is active. Mitigate as necessary.

Spellblade
There are three different types of elemental Spellblade mechanics. If it is not indicated, it is random.
Spellblade: Fire III
  • A donut type attack. The inside and very outside is safe. Inflicts a burn DoT that can be esuna’d if hit.
Spellblade: Blizzard III
  • An AoE centered around Halicarnassus. Inflicts Deep Freeze if hit. Move out to dodge.
Spellblade: Thunder III
  • A line AoE attack. Inflicts Paralysis if hit.
The Playing Field
Changes certain panels with indicators of roles or animals. There are three different roles (Tank, Healer, DPS) and three different animals (Pig, Imp, Frog). Each platform must have one player standing on them matching the indicator or everyone receives a vuln debuff and damage down debuff.
Oink
  • If a player is not stacked with another player, they are transformed into a Pig.
Ribbit
  • A conal AoE that transforms any player hit into a Frog.
Squelch
  • A gaze type attack that transforms any player hit into an Imp.
How to deal with Phase 5 The Playing Field:
  • Have healers fail the first mechanic that comes up, and then correctly do the last two.
  • Have tanks correctly do the first mechanic that comes up, fail the second, and correctly do the third.
  • Have DPS correctly do the first two mechanics and fail the third.
Alternatively, assign each role to a type of animal. I do not recommend this method anymore but it works for reliability. They will satisfy the condition of both animal types they do not belong to and fail the condition of the animal type they are assigned to. For example, if DPS were Imps, Tanks were Frogs, and Healers were Pigs:
  • DPS look at the boss during Squelch, dodge Ribbit, and stack for Oink
  • Tanks look away from the boss during Squelch, stand in Ribbit, and stack for Oink
  • Healers look away from the boss during Squelch, dodge Ribbit, and do not stack with anyone for Oink
Mindjack
Places a debuff on each player. When the debuff resolves, players are unable to use any actions and move in the direction indicated on the debuff relative to how they are facing.
  • Forward March moves the player forward.
  • About Face moves the player back.
  • Right Face moves the player right.
  • Left Face moves the player left.
This is often accompanied with mechanics that force you to be at a certain position.

Spellblade Holy (Phase Four)
Places AoE markers on four random members and stack markers on two random members. The AoE marked players must take a physical vuln book and the stack marked players and unmarked players must take a magical vuln book. A Queen’s Waltz Folio happens as the mechanics resolve, so all players must be standing on different platforms. One unmarked player has to stack with one stack marked player each. GIF of Phase 4 Spellblade Holy courtesy of Emi Rii of Excalibur.

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Place Dark Token
Places untargetable adds inside and outside the arena. Adds inside the arena will do an AoE centered around them. Adds outside the arena will charge down the panels they are facing. Getting hit by any one of these is usually fatal, as they are accompanied with other mechanics. In Phase 6, adds appear that tether onto players. The tether deals proximity damage as it resolves.
  • Players must mindjack to the square directly opposite of the add to take as little damage as possible.
  • All other players must Mindjack to a safe spot.
  • The outer corners along the inside four panels are safe.
Place Token
Halicarnassus summons an add. The add differs by phase. All adds enrage after a while, gaining a damage up stack.

Phase Two: White Flame
Emits an AoE, healing the boss. Deals heavy magical damage to the tank with Ray of Light, but does not auto attack. Tank this away from the boss.

Phase Three: Great Dragon
Does a magical cleave called Frost Breath, which hits fairly hard. Mitigate as necessary.

Phase Four: Apanda
Does a tank crunch called Pummel fairly often. Also casts Magic Hammer during Queen's Waltz Folio.
  • Getting hit by Magic Hammer will drain half your MP and TP, as well as apply a vuln debuff.
  • Everyone must be standing on a different platform while dodging Magic Hammer.
Phase Six: Iron Giant + Ninja x6
Iron Giant cleaves fairly often. At or near 50% he will cast Overheat, gaining a powerful damage up buff. This must be silenced. Ninjas are just throwaway adds that autoattack for 1k pretty often.

Fight Mechanics:

Phase 1
Critical Hit
Spellblade Holy
Pole Shift
Queen's Waltz Saber Dance
Spellblade
Dimensional Wave
The Playing Field
Oink
The Game
Panel Swap

Phase 2
Queen's Waltz Briar Thorn + Spellblade: Fire III
Haste
Spellblade: Thunder III
Critical Hit
Dimensional Wave
Place Token (White Flame)
Haste
Spellblade: Blizzard III
Mindjack
Queen's Waltz Briar Thorn + Spellblade: Fire III + Mindjack resolves
Dimensional Wave
Panel Swap

Phase 3
Place Token (Great Dragon)
Queen's Waltz Earthly Dance
Ribbit
Dimensional Wave
Critical Hit
Place Dark Token
Queen's Waltz Earthly Dance
Spellblade: Fire III
Dimensional Wave
Panel Swap

Phase 4
Queen's Waltz Folio
Oink
Place Token (Apanda)
Queen's Waltz Folio + Magic Hammer
Squelch
Dimensional Wave
Critical Hit
Dimensional Wave
Spellblade Holy
Queen's Waltz Folio
Dimensional Wave
Panel Swap

Phase 5
Ribbit/Squelch/Oink
Ribbit/Squelch/Oink
Ribbit/Squelch/Oink
The Game

Phase 6
Queen's Waltz
Spellblade Holy
Pole Shift
Critical Hit
Mindjack
Place Dark Token
Queen's Waltz
Dimensional Wave
Haste
2x Spellblade
Dimensional Wave
Place Token (Iron Giant + 6x Ninja)
Haste III
Dimensional Wave x4
Queen's Waltz
Spellblade
Dimensional Wave
Critical Hit

Phase 6 repeats until Enrage, at about 11:25. This usually happens after the 2x Spellblade in the second rotation. Enrage is a The Playing Field cast without any indicators.

Diagrams below.
Phase 1:

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The Playing Field (Phase 1):

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Phase 2:

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OR

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Phase 3

Image

Phase 4

Image xd

Phase 5 (The Game)

Image xd

Phase 6

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Misc:
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