Omega: Alphascape V4.0 (Savage) Part Two Raid Strategy Guide

By Kiri Kotone

Intro

<blip> <bleep> FoR rIFt ENergY uNnecEsSAry iT iS?
oUtPut mAXimiZeD, BUg mAss pROductTIOn...
<bleep> hELLo, WOrLD!?

This guide aims to provide tips and strategies for defeating Omega in Alphascape V4.0 (Savage).

Omega is the second phase of the fourth fight in the Alphascape Raid, available September 18th in Patch 4.4. Players must have completed the Main Scenario Quest “Stormblood” and the sidequest “To Kweh Under Distant Skies”. Players must be item level 380 or above to challenge this fight in a non-premade group.

Videos

Omega NIN PoV

Equipment

Chest 1

  • Omega Gambison of Fending
  • Omega Gambison of Striking
  • Omega Gambison of Maiming
  • Omega Jacket of Aiming
  • Omega Coat of Scouting
  • Omega Coat of Healing
  • Omega Jacket of Casting

Chest 2

  • Omega Sword and Omega Shield
  • Omega Knuckles
  • Omega Battleaxe
  • Omega Trident
  • Omega Samurai Blade
  • Omega Bow
  • Omega Sickles
  • Omegafire
  • Omega Cane
  • Omega Rod
  • Omega Grimoire
  • Omega Codex
  • Omega Torquetum
  • Omega Smallsword

Other

  • OMG
  • Omega Weapon Coffer
  • Model O Identification Key

The Omega Coffer when consumed will give the player a Omega weapon for the job they are on at the time of consumption.

Token (one per weekly kill per player)

  • Alphascape Datalog V4.0

Eight Datalogs can be traded for a Weapon or Body equip of your choice.

Mechanics

The platform of the arena can be walked off of. Place markers based on what Hello World strat your group will be using. I will recommend different strats and you can pick which one you like the best - here I will just explain the main mechanic of the fight, Hello World.

Hello World
Hello World is an extremely complicated mechanic involving the resolution of several debuffs inflicted at the time of cast. Omega teleports to the middle of the arena and deals light raidwide magical damage.

  • One tank, one healer, and one DPS are inflicted with Latent Defect. Players with Latent Defect must take damage from Critical Overflow Bug or Critical Synchronization Bug before the effect ends, or it will instantly kill the player, likely wiping the raid.
  • One tank is inflicted with Critical Overflow Bug. When the debuff resolves, it will deal heavy damage and inflict Critical Overflow Bug on all players hit in a large AoE around the affected player. The affected player will instead receive Overflow Debugger, which prevents one instance of being afflicted with Critical Overflow Bug. If a player dies with Critical Overflow Bug, it will instantly resolve.
  • Two DPS are inflicted with Critical Synchronization Bug. When the debuff resolves, it will deal heavy damage and inflict Critical Synchronization Bug on one player in a small AoE around the affected player. The affected player will instead receive Synchronization Debugger, which prevents one instance of being inflicted with Critical Synchronization Bug.
  • In the second Hello World only (Hello World 2), one healer is inflicted with Critical Underflow Bug. When the debuff resolves, it will instantly kill any player in a small AoE around the affected player. Critical Underflow Bug can be passed by contact but not removed, and will remove Cascading Latent Defect once the debuff resolves. The affected player will instead receive Underflow Debugger, which prevents one instance of being inflicted with Critical Underflow Bug.
  • In the second Hello World only (Hello World 2), three towers appear as Critical Error is being cast. They will resolve and instantly wipe the party unless a player is standing in them. Inflicts all players standing inside with Cascading Latent Defect, which will wipe the raid if it is allowed to resolve. Resolution of Critical Underflow Bug will remove Cascading Latent Defect.

Critical Error
If any player has Critical Overflow Bug, it instantly kills them and triggers the debuff. Deals light raidwide magical damage and inflicts all players with Critical Overflow Bug. Players with Overflow Debugger will not receive the debuff.

Target Analysis
Omega randomly targets the first or second on aggro with a circular AoE, dealing light magical damage and inflicting Magic Vulnerability Up. Followed by Savage Wave Cannon on whoever Target Analysis targeted.

Savage Wave Cannon
A heavy magical line AoE tankbuster that must be shared. The tank with magic vulnerability must stand behind the other tank.

Patch
Tethers DPS with tanks and healers together with two sets of Local Regression (green/red) and two sets of Remote Regression (blue). When the debuffs resolve, they inflict two stacks of Magic Vulnerability Up sequentially for two seconds and deal light AoE damage. Debuffs can be resolved prematurely: + Players with Local Regression can break tethers by coming close to each other. + Players with Remote Regression can break tethers by going far apart from each other.

The goal of Patch is to break each tether sequentially, while not having Magic Vulnerability Debuffs during Oversampled Wave Cannon and Ion Efflux.

Diffuse Wave Cannon
A 90 degree conal AoE that hits either the flanks or the rear and the front. The lights on Omega indicates where the AoE will hit - if the lights are vertical it will hit the flanks, and if the lights are horizontal it will hit front/rear.

Oversampled Wave Cannon
A heavy large AoE magical tankbuster on two random players either left or right of Omega, where the monitors appear.

Ion Efflux
Gigaflare-tier raidwide magical damage.
Program Omega: Ion Efflux now casts one moderate raidwide magical damage hit, five light raidwide magical damage hits, and one Gigaflare-tier raidwide magical damage hit.

Archive Peripheral
Omega teleports to the middle of the arena. Three arm units spawn at the outside of the arena with rotational arrows/colours on them. They shoot a line AoE down the middle of the arena which rotates in the direction their rotational arrow indicates. Orange units will turn clockwise and blue units will turn counter-clockwise.

Index and Archive Peripheral
Omega teleports to the middle of the arena and readies Hyper Pulse and Wave Cannon. Spawns three untargetable arm units which tether to a tank, DPS, and healer each.

Hyper Pulse
The arm units tethers to a tank, healer, and DPS with a proximity AoE marker. They must be completely opposite of their arm unit.

Wave Cannon
Omega shoots a line AoE at the four closest players.

Archive All
Omega summons a giant line AoE laser that rotates around the arena. The colour and rotation the arrow is determines which way it rotates - orange will go clockwise and blue will go counter-clockwise. It does not rotate fully across the arena. Spawns three Left Arm Units and three Right Arm Units hexagonally on the arena, which cast Colossal Blow, a large circular AoE centered around the Arm Unit.

Electric Slide
A proximity-based physical AoE that is targeted on either end of the Archive All line AoE.

Delta Attack
Omega readies Spotlight on one random player, Floodlight on four random players, and Optimized Fire III on four random players.

Floodlight
Four AoEs appear under random party members; dodge and spread out.

Spotlight
A share marker on a random player, which must be soaked by four players.

Optimized Fire III
An AoE centered around four random players. Spread in the area allotted.

Program Omega
Signals the start of the soft enrage phase. Gains one stack of damage up for every cast of Ion Efflux.

Fight Mechanics

Introduction

Target Analysis
Savage Wave Cannon
Patch
Diffuse Wave Cannon
Oversampled Wave Cannon
Ion Efflux

Hello World 1

Hello World
Critical Error
Ion Efflux

Repeat Phase

Archive Peripheral
Target Analysis
Savage Wave Cannon
Diffuse Wave Cannon
Oversampled Wave Cannon
Index and Archive Peripheral
Wave Cannon
Target Analysis
Savage Wave Cannon
Patch
Diffuse Wave Cannon
Oversampled Wave Cannon
Ion Efflux
Archive All
Electric Slide
Optimized Fire III + Spotlight
Diffuse Wave Cannon

Hello World 2

Hello World
Critical Error + Cascading Latent Defect
Ion Efflux

Repeat Phase

Archive Peripheral
Target Analysis
Savage Wave Cannon
Diffuse Wave Cannon Oversampled Wave Cannon
Index and Archive Peripheral
Wave Cannon
Target Analysis
Savage Wave Cannon
Patch
Diffuse Wave Cannon
Oversampled Wave Cannon
Ion Efflux
Archive All
Electric Slide
Optimized Fire III + Spotlight
Diffuse Wave Cannon

Soft Enrage Phase

Program Omega
Ion Efflux
Ion Efflux
Ion Efflux
Ion Efflux
Enrage

Enrage is a long casted Ion Efflux that wipes the entire party.

Fight Strategy

Introduction

  • The OT should quickly Provoke seven seconds in in order to be second on aggro for Target Analysis. The target of Target Analysis should head to an unoccupied northern intercardinal, then stand behind the other tank. If choosing to use an invuln, they stand by themselves in the front; have the other tank move away.
  • Patch is the first major mechanic in the fight. It is always accompanied with Diffuse Wave Cannon, Oversampled Wave Cannon, and Ion Efflux. Tanks and healers are tethered to DPS with Local Regression (red/green) or Remote Regression (blue).
  • Players must break these tethers sequentially, as they give two stacks of a magic vulnerability up debuff. However, the debuff cannot be active while Oversampled Wave Cannon or Ion Efflux resolve - it will kill the tanks or everyone. Breaking the tether deals moderate magic damage to all party members.
  • The priority for breaking the tethers should be MT, then OT, then shield healer, then regen healer. (MT > OT > H1 > H2)
  • As Patch casts, all party members should be stacked on the rear, except the MT. DPS with Local Regression should immediately move to the front of the boss. The MT should break their tether ASAP. Dodge Diffuse Wave Cannon, then the OT should break their tether ASAP. To dodge Diffuse Wave Cannon without breaking tethers unintentionally, all players rotate counterclockwise if they have to move. The OT then breaks their tether immediately after.
  • The party should then move to the side unaffected by Oversampled Wave Cannon. DPS who still have Local Regression should still go north. Both tanks should go max melee, and the MT should go to the N side and the OT go to the S side to avoid clipping each other. One healer should then break their tether with the help of their DPS partner, wait three seconds or until all magic vulnerability debuffs have faded, then the other healer should break their tether with the help of their partner.
  • Heal up to full and mitigate Ion Efflux. Heal up to full again and prepare mitigation for the oncoming Hello World 1.

Hello World 1

  • There are multiple Hello World 1+2 strats out there. However, the best strats minimize healer and movement, maximize melee uptime, and are able to do the same movement for Hello World 1 and Hello World 2.
  • The goal of Hello World 1 is to remove both Critical Synchronization Errors, remove all three Latent Defects, and make sure at least four players have Overflow Debugger before Critical Error resolves.
  • The Unreal strategy can be found here.
  • Our strategy is listed in the pictures here: 1, 2, 3, 4, with some minor adjustments from the diagram.
  • For our strategy, an explanation is as follows. Follow the markers on the diagrams if unsure. The same movements are effectively done for Hello World 1 as Hello World 2.
  • The two DPS with long Critical Synchronization Error (now referred to as “share”) and short share head north, long left of the marker short right of the marker. Make sure neither share will hit the actual marker itself.
  • The unmarked healer will stack with long share, and the unmarked DPS will stack with short share.
  • The tank with Critical Overflow Bug (“defamation”) will head south.
  • The tank, DPS, and healer Latent Defect (“latent”) heads south, where all three will be hit with defamation.
  • Players who had latent and now have defamations spread out to their spot along the outside edge of the arena - DPS between D and 1, tank between B and 2, and healer at A.
  • Immediately after the first tank defamation detonates, the tank heads over to C (north). Short share and long share will detonate in sequence, then short share again.
  • As the second set of defamations detonate, those players should head back inside the boss hitbox. Long share detonates again, and then Critical Error casts, putting defamation on long share, short share, unmarked healer, and unmarked DPS.
  • These four players should spread out to 1, B, D, and 2 respectively. All other players stack at C. After defamation resolves, head back and stack up to receive heavy mitigation and healing for Ion Efflux.

Repeat Phase

  • This is called the repeat phase as it repeats again after Hello World 2.
  • Omega will teleport to the middle of the arena and cast Archive Peripheral. Three arm units that fire rotating line AoE lasers spawn, with six spaces at the outside of the arena - only one is safe. These arm units always spawn north.
    • If all three are blue, west is safe.
    • If all three are orange, east is safe.
    • If the only blue is in the middle or the only orange is in the northwest, northwest is safe.
    • If the only orange is in the middle or the only blue is in the northeast, northeast is safe.
    • If the only orange is in the northeast, southwest is safe.
    • If the only blue is in the northwest, southeast is safe.
  • Do another Target Analysis - note the tank might need to squeeze through the boss or go to the side - the party should remain stacked at the edge.
  • Dodge Diffuse Wave Cannon and position for Index and Archive Peripheral.
  • Omega will teleport to the middle of the arena and cast Index and Archive Peripheral. All players should spread to their protean positions. Three arm units will tether to a tank, healer, and DPS with a proximity tether. These players must be opposite of their tether as Wave Cannon resolves.
  • Meanwhile, the four players will be targeted by Wave Cannon. Do not overlap with any other player, and step back if necessary to dodge Hyper Pulse.
  • Target Analysis immediately follows. Collapse back in the middle and give whichever targeted tank space. Ideally, this one is invulned.
  • A period of autoattacks follows, and then Patch. This is the perfect time to melee LB3.
  • Do Patch the same as before - it is the same mechanic order, including Diffuse Wave Cannon, Oversampled Wave Cannon, and Ion Efflux.
  • The party should stack and align themselves with the line AoE as Archive All finishes casting. As Electric Slide starts, Omega will face either north or south relative to the line AoE - go opposite of where the boss is facing. If the AoE is rotating clockwise (orange), go southeast and destroy that Arm Unit, and if the AoE is rotating counter-clockwise (blue), go southwest and destroy that Arm Unit. Stack at the very edge as a group. Heal up Electric Slide.
  • As Delta Attack comes out, all players should move out. The player with the stack as well as all three unmarked players should move back into where the party was stacked before. The players with Optimized Fire III should spread out and not clip anyone. All players should stack back where they were after all mechanics resolve to dodge the other Colossal Blows.
  • Dodge Diffuse Wave Cannon, and get ready for Hello World 2.

Hello World 2

  • The goal of Hello World 2 is to remove both Critical Synchronization Errors, remove all three Latent Defects, make sure at least four players have Overflow Debugger before Critical Error resolves, while passing around Critical Underflow Bug such that at least three players have it in order to soak Cascading Latent Defect.
  • For our strategy, an explanation is as follows. Follow the markers on the diagrams if unsure. The same movements are effectively done for Hello World 1 as Hello World 2.
  • The two DPS with long share and short share head north, long left of the marker short right of the marker. Make sure neither share will hit the actual marker itself.
  • The unmarked healer will now get Critical Underflow Bug (“pink”). They will pass it immediately to the healer with Latent Defect. and stack with long share - however they will never touch long share and must make sure never to pass pink to them. The unmarked DPS will stack with short share.
  • The tank with defamation will head south.
  • The healer with latent stacks with the unmarked healer, receiving pink instantly. They then run to the tank with defamation and immediately pass it, and then go to their spot, taking care not to pass pink to anyone but the first defamation tank. The tank and DPS with latent head south. All three will receive defamation, removing latent.
  • Players who had latent and now have defamations spread out to their spot along the outside edge of the arena - DPS between D and 1, tank between B and 2, and healer at A.
  • Immediately after the first tank defamation detonates, the tank heads over to C (north). Short share and long share will detonate in sequence, then short share again. When long share detonates, the healer with pink and long share must run slightly away from each other to not get hit by pink’s explosion. Long share, short share, and unmarked DPS should head to C, where they pick up pink from the defamation tank. They should then immediately run out to not get hit by that tank’s pink explosion. Long share goes back to the healer, sharing with them.
  • As the second set of defamations detonate, those players should head back inside the boss hitbox. Long share detonates again, and then Critical Error casts, putting defamation on long share, short share, unmarked healer, and unmarked DPS.
  • Long share should then take the west tower, unmarked middle tower, and short share east tower. Make sure not to pass pink to anyone else. Once the tower detonates and those players receive Cascading Latent Defect, they should head to their spots - 1, 2, and B respectively. The healer who started with pink should already be at D.
  • Once pink and defamations resolve, head back north, mitigate and heal up for Ion Efflux.

Repeat Phase

  • This phase should be done the exact same as previously. Nothing changes.

Soft Enrage Phase

  • Omega teleports to the middle after Diffuse Wave Cannon and starts casting Program Omega. Full burn here.
  • Soft enrage Ion Efflux will cast one moderate Ion Efflux, five light Ion Effluxs, and one mega Ion Efflux. These increase in intensity every time one is cast. Healers must be on their toes with healing, and tanks and ranged should assist in mitigation and resource recovery.
  • We take the first mega Ion Efflux with Reprisal, second one with Reprisal, third one with Shake It Off and Soil, and fourth with Divine Veil, Deployment Tactics, Passage of Arms, and Addle. Adjust your mitigation as necessary. All mega Ion Effluxes should have a shield, and everyone should be topped.
  • Congratulations!

Role Specific Tips

Tank:

  • Target Analysis and Oversampled Wave Cannon are the two tank busters of the fight, and both require two tanks (Target Analysis one if invulned) and moderate mitigation.
  • The OT should provoke seven seconds in in order to be 2nd on aggro for Target Analysis. They should keep doing this if they are not 2nd in aggro.
  • Move away from each other during Target Analysis to not clip each other with the debuff. Make sure the tank without the debuff is standing closer to the boss.
  • The MT should quickly break their tether as soon as Patch comes out. The OT should break their tether right after Diffuse Wave Cannon resolves.
  • The MT should be north side and OT be south side for Oversampled Wave Cannon. Mitigate as necessary.
  • Use tank shields and Reprisal for Ion Efflux. An instant Passage of Arms (PLD) works wonders.
  • The tank who starts with Defamation in Hello World should make sure they do not clip any non-Latents.
  • You do not need to move the boss after most mechanics, as he will teleport to the middle for every Peripheral, Archive, and Hello World.
  • There is a lot of time to move for Archive Peripheral, so move the boss all the way in such that the rear positional is available for melee. You may need to squeeze through the lasers for the incoming Target Analysis.
  • Target Analysis is immediately after Index and Archive Peripheral, so make sure no one is standing where you return to. This one is a prime one to use an invulnerability on.
  • A good guideline for Program Omega mitigation is nothing on first Ion Efflux, Reprisal on second, Reprisal and buffed Shake (WAR) on third, and Divine Veil + Passage (PLD) on fourth. If playing with a DRK, shift the buffed Shake one Ion Efflux further.

Healer:

  • There is extremely heavy healing required in this fight. Most mechanics are accompanied with heavy AoE damage, a tank buster, or both. Top off the party before all instances of AoE damage.
  • Give the OT extra care during the first Target Analysis as they may take an auto while securing threat.
  • Patch requires an AoE heal after every single tether break. Oversampled Wave Cannon requires healing on both tanks. Have HoTs rolling and use healing buffs with your AoE heals, while keeping the tanks up.
  • Ion Efflux requires all players to be topped as well as some form of % mitigation or shield.
  • Hello World requires heavy healing. Critical Synchronization Bug deals almost 50k to each share target, and Critical Overflow Bug deals 20k damage. Start with heavy mitigation for the entire party as Hello World finishes casting. Have HoTs rolling and single target heal each target of the share as they take the damage. The defamations and Critical Error can be healed up with AoE heals, but heavy single target healing is required for the shares. Make sure everyone is full for the Ion Efflux that follows.
  • Top off the party before Hyper Pulse and Wave Cannon. Top off the tanks after the damage goes off as Target Analysis is about to go off. The party can wait - there is no AoE damage until Patch almost twenty seconds later.
  • Top off the party for Electric Slide and for Optimized Fire III + Spotlight. HoTs can take care of the rest, as there is no AoE damage until Hello World 2.
  • The healing for Hello World 2 should be the same as the healing for Hello World 1. Critical Underflow Bug does no damage, and Cascading Latent Defect only does less than 3k.
  • Save healing buffs and all mitigation for Program Omega. Heavy buffs like Sacred Soil, Thin Air, and Lightspeed should be used for the third and fourth Ion Effluxes.

DPS:

  • Safety is far more important than uptime in this fight. Any error during Hello World will likely instantly wipe the group.
  • You should be moving immediately to the front if you have Local Regression (red/green) during Patch. If you are tethered to the MT, it will break, and if you are tethered to anyone but the MT it will not break. Help your healers break the tethers, as they have to stand still to move.
  • The third tether should be broken immediately after Oversampled Wave Cannon resolves, and the fourth right as Ion Efflux starts casting or the third one’s debuff is gone.
  • Again, safety is far more important than uptime in Hello World. Get those Piercing Talons, Throwing Daggers, and Enpis on your hotbar! When learning the mechanic, you should determine when and when can you not hit the boss based on your strategy, and never greed more than that.
  • Move slightly backwards during Index and Archive Peripheral’s Wave Cannon so you don’t get clipped by Hyper Pulse.
  • Archive All comes at a slightly bad time for everyone’s cooldowns. Make sure you have enough DPS to kill the Arm Unit add - save something if necessary.
  • A second potion can be fit right after Archive All’s mechanic is done, and it will be up in time for the final burst in the fight, right after Program Omega starts casting.
  • The boss autoattacks are physical, so Feint helps during periods of long autoattacks. This is during Archive Peripheral, and right after Wave Cannon.
  • Use Addle on Ion Effluxes and Apocatastasis on whichever tank needs it the most.
  • Palisade is also useful for periods of heavy autoattacks. There are no physical tank busters in the fight, so use it whenever.