Single Target GCDs
Monk has six core single-target GCDs:
Dragon Kick has a potency of 320. When in Opo-Opo form, it will grant Opo-opo’s Fury. | |
Bootshine has a potency of 220, or 420 when you have Opo-opo’s Fury. When in Opo-Opo form, Bootshine will always crit. | |
Leaping Opo is the upgraded version of Bootshine, it has a potency of 260, or 460 when you have Opo-opo’s Fury. When in Opo-Opo form, Leaping Opo will always crit. | |
Twin Snakes has a potency of 420. Twin Snakes can only be executed from Raptor form and will grant Raptor’s Fury. | |
True Strike has a potency of 300, or 500 when you have Raptor’s Fury. It can only be executed from Raptor form. | |
Rising Raptor is the upgraded version of True Strike, it has a potency of 340, or 540 when you have Raptor’s Fury. It can only be executed from Raptor form. | |
Demolish has a potency of 360, or 420 when executed from the rear. It can only be executed from Coeurl form and will grant two Coeurl’s Fury. | |
Snap Punch has a potency of 270, or 420 when you have Coeurl’s Fury, increasing to 330 and 480 respectively when executed from the flank. It can only be executed from Coeurl form. | |
Pouncing Coeurl is the upgraded version of Snap Punch, it has a potency of 310, or 460 when you have Coeurl’s Fury, increasing to 370 and 520 respectively when executed from the flank. It can only be executed from Coeurl form. | |
Six Sided Star is a GCD with a potency of 780, but double the recast of every other GCD. A situational skill, you’ll either use it before running out of a big aoe, before a boss dies, or before a boss goes untargetable for whatever reason. It also applies a small movement speed buff for five seconds. In Dawntrail SSS also consumes all your Chakra with the same 80 potency per Chakra as The Forbidden Chakra, but shouldn’t be used to replace The Forbidden Chakra or Enlightenment. Overall a very useful utility GCD. | |
Form Shift is a unique GCD, as it’s not directly a part of our rotation, but it does enable our rotation. Form Shift grants the Formless Fist buff, which allows you to use any GCD and gain its additional form effects. Since this GCD does no damage, we only ever use it before pulling an enemy or during downtime. |
AoE GCDs
Monk has three core AOE GCDs, one for each of its forms:
Opo-Opo form has Arm of the Destroyer, a circle AoE around you with 110 potency which increases to 120 potency when executed with its form bonus. | |
Opo-Opo form also has Shadow of the Destroyer, the upgraded form of Arm of the Destroyer, a circle AoE around you with 120 potency which becomes a guaranteed critical hit when executed with its form bonus. | |
Raptor form has Four-Point Fury, another circle AoE around you with 140 potency. | |
Coeurl form has Rockbreaker, another circle AoE around you with 150 potency. |
The Form System
Forms are a concept unique to Monk, and is what separates it from standard combo-based melee jobs. Unlike other jobs that simply have combos that trigger each other in a static manner, there is considerable flexibility in how Monk advances through its forms. Each GCD is also enhanced when used in the correct form, meaning forms should be advancing forwards and not broken, otherwise the form will drop, reducing damage output.
Monks have three forms: Opo-Opo, Raptor, and Coeurl:
- In Opo-Opo form, Bootshine, Dragon Kick, Leaping Opo and Shadow of the Destroyer is enhanced. Using an Opo-opo GCD grants Raptor form.
- In Raptor form, True Strike, Twin Snakes, Rising Raptor and Four-point Fury is enhanced and usable. Using a Raptor GCD grants Coeurl form.
- In Coeurl form, Demolish, Snap Punch, Pouncing Coeurl and Rockbreaker is enhanced and usable. Using a Coeurl GCD grants Opo-opo form.
Opening Inner Chakra
Chakra is the simpler of Monk’s two job gauges. Chakra can be stacked up to five times. At five stacks, it can be spent to execute one of the following oGCDs:
Icon | Name | Effect |
---|---|---|
Steel Peak | Deals 180 potency to a single target. | |
Howling Fist | Deals 100 potency to all enemies in a straight line in front of you. | |
The Forbidden Chakra | Upgraded version of Steel Peak, deals 400 potency to a single target. | |
Enlightenment | Upgraded version of Howling Fist, deals 200 potency to all enemies in a straight line in front of you. |
There are multiple ways to generate Chakra.
The various Meditation iterations are GCDs with a one-second cooldown that open a single Chakra upon being pressed. When outside of combat, they generate five stacks of Chakra instantly. | |
Deep Meditation I & II are two job traits. Deep Meditation I grants an 80% chance of generating a Chakra upon landing a critical weaponskill. Deep Meditation II increases that 80% chance into a 100% chance. | |
Brotherhood has multiple effects, but specifically as to Chakra generation, upon execution, all party members within 30 yalms will gain the effect of Meditative Brotherhood for 20 seconds. While this buff is active on an ally, every time they execute a weaponskill or a spell, there is a 20% chance of gaining a stack of Chakra. While the buff is active on yourself, you have a 100% chance to gain a Chakra each time you execute a weaponskill. |
Riddles
Icon | Name | Effect |
---|---|---|
Riddle of Fire | An oGCD with a 60s CD. It increases personal damage by 15% for 20 seconds, which we almost always want to use off cooldown, and save our Perfect Balance windows and Blitzes for. Also grants Fire’s Rumination for 20 seconds, allowing the use of Fire’s Reply | |
Riddle of Wind | An oGCD with a 90s CD. It reduces auto-attack delay by 50% for 15 seconds, which we almost always want to use off cooldown. Also grants Wind’s Rumination for 15 seconds, allowing the use of Wind’s Reply | |
Riddle of Earth | An oGCD with a 120s CD. It reduces damage taken by 20% for 10 seconds, and if damage is taken during this period you are granted the effect of Earth’s Resolve, a 100 potency 15 second duration heal over time. Also grants Earth’s Rumination for 30 seconds, allowing the use of Earth’s Reply |
Riddle Replies
Icon | Name | Effect |
---|---|---|
Fire’s Reply | Can be used while under the effect of Fire’s Rumination granted by Riddle of Fire. This ranged attack explodes around an enemy with 1200 potency and for 50% reduced potency for enemies around the primary target. Also grants Formless Fist after use. | |
Wind’s Reply | Can be Used while under the effect of Wind’s Rumination granted by Riddle of Wind. This medium range attack hits everything in a line for 900 potency for the first target, and the remaining targets at 50% reduced potency. | |
Earth’s Reply | Can be Used while under the effect of Earth’s Rumination granted by Riddle of Earth. This short range heal restores the hp of everyone within 5 yalms for 300 potency, increased to 500 potency while under the effect of Earth’s Resolve. |
Beast Chakra
Beast Chakra is a new Monk job gauge in Endwalker, and hinges around the changes to Perfect Balance.
Perfect Balance has a similar effect as it did previously – nullifying form requirements – however now it has two charges and a 40s cooldown. Upon executing a weaponskill, it grants a Chakra of the corresponding Form. These Beast Chakra can now be spent on one of 4 new Blitz weaponskills. depending on the Chakra accumulated.
With three of the same type of Beast Chakra, Masterful Blitz is upgraded to Elixir Field, an AoE with a potency of 800 that deals 70% less damage to all subsequent targets hit. Using Elixir Field will grant a Lunar Nadi. | |
The upgraded form of Elixir Field is Elixir Burst, an AoE with a potency of 900 that deals 70% less damage to all subsequent targets hit. Using Elixir Burst will still grant a Lunar Nadi. | |
With three different Beast Chakra, Masterful Blitz is upgraded to Flint Strike, an AoE with a potency of 800 that deals 70% less damage to all subsequent targets hit. Using Rising Phoenix will grant a Solar Nadi. | |
The upgraded form of Flint Strike is Rising Phoenix, an AoE with a potency of 900 that deals 70% less damage to all subsequent targets hit. Using Rising Phoenix will still grant a Solar Nadi. | |
With two different Beast Chakra, Masterful Blitz is upgraded to Celestial Revolution, a single-target attack with a potency of 600. Using Celestial Revolution will grant a Lunar Nadi by default, or a Solar Nadi if a Lunar Nadi is already active, we want to avoid this Blitz where possible. | |
If both a Solar and Lunar Nadi are active, any combination of three Beast Chakra will upgrade Masterful Blitz to Tornado Kick, an AoE with a potency of 1200 potency that deals 50% less damage to all subsequent targets hit. It consumes both Nadi upon use. | |
The upgraded form of Tornado Kick is Phantom Rush, an AoE with a potency of 1500 that deals 70% less damage to all subsequent targets hit. It still requires both Nadis, and consumes both on use. |
Other Important Skills
Icon | Name | Effect |
---|---|---|
Brotherhood | An oGCD with a 120s CD. It increases damage of yourself and all nearby party members by 5% for 20 seconds, allows the opening of up to 10 chakra, and grants a 20% chance to generate a chakra when a party member lands a weaponskill, with that chance being 100% for yourself. We always want to use this skill when it best benefits our party members, alongside their own 120s buffs, and save two charges of Perfect Balance for this party burst. | |
Perfect Balance | Grants the same buff as Formless Fist, but for 3 gcds, and the following 3 gcds creates different outcomes for Masterful Blitz, discussed earlier on this page. This skill has multiple charges, so we can afford to let it cap over one charge. We want to use 1 charge for Riddle of Fire windows, and 2 charges for Riddle of Fire + Brotherhood windows. | |
Mantra | A 15s oGCD with a 90s CD. It increases healing received by you and all party members within 30y by 10%, which is quite a strong mitigation tool. Given that a lot of the shields in this game (Succor, Aspected Helios, etc.) are based on the amount of healing done, it means that Mantra can be used to provide both increased healing and greater shielding. You should discuss with your healers when to use it for maximum benefit. | |
Thunderclap | Our primary mobility tool, an oGCD with a 30s CD and three charges. It can target both your enemy or a party member, and provides us a decent amount of flexibility, being able to zip around up to three times in a row. |