Reaper

Job Fundamentals

Reaper is a flexible burst job that revolves around gauge and resource management. While Reaper itself has a few strict damage windows, the majority of the rotation can be moved around to align better with mechanics, or to fit into the burst windows of other jobs’ raid buffs. Reaper also has the benefit of being mobile for short periods of time through intelligent usage of its mobility-based abilities and ranged spells.

Most Recent Job Changes

Patch 7.2:

Void Reaping and Cross Reaping potency increased via Melee Mastery III from 500 to 540, and enhanced potency increased from 560 to 600.

Harvest Moon AoE falloff damage penalty reduced from 50% to 40% (10% more damage to additional targets).

Plentiful Harvest and Communio AoE falloff damage penalty reduced from 60% to 40% (20% more damage to additional targets).

Sacrificium potency increased from 530 to 600. AoE falloff damage penalty reduced from 50% to 40% (10% more damage to additional targets).

Melee Mastery III no longer increases the potency of Spinning Scythe and Nightmare Scythe (potency of Spinning Scythe reduced from 180 to 160, potency of Nightmare Scythe reduced from 160 to 140, combo potency reduced from 200 to 180).

Executioner’s Guillotine potency reduced from 300 to 260.

Perfectio AoE falloff damage penalty reduced from 60% to 40% (20% more damage to additional targets).