| Cascade | 1 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 220. 50% chance of granting Silken Symmetry. |
| Fountain | 2 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 120. 280 as part of combo. 50% chance of granting Silken Flow. |
| Windmill | 15 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 120 to all nearby enemies. 50% chance of granting Silken Symmetry. |
| Standard Step | 15 | Ability | Instant | 30s | Begin dancing, granting yourself Standard Step. |
| Standard Finish | 15 | Ability | Instant | 1.5s | Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the closest enemy, and 60% less for all remaining enemies. Grants Last Dance Ready. |
| Reverse Cascade | 20 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 280. 50% chance of granting a Fourfold Feather. |
| Bladeshower | 25 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 100 to all nearby enemies. 160 as part of combo. 50% chance of granting Silken Flow. |
| Fan Dance | 30 | Ability | Instant | 1s | Delivers an attack with a potency of 180. 50% chance of granting Threefold Fan Dance. |
| Rising Windmill | 35 | Weaponskill | Instant | 2.5s | Delivers an attack to all nearby enemies with a potency of 160. 50% chance of granting a Fourfold Feather. |
| Fountainfall | 40 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 340. 50% chance of granting a Fourfold Feather. |
| Bloodshower | 45 | Weaponskill | Instant | 2.5s | Delivers an attack to all nearby enemies with a potency of 200. 50% chance of granting a Fourfold Feather. |
| Fan Dance II | 50 | Ability | Instant | 1s | Delivers an attack with a potency of 100 to all nearby enemies. 50% chance of activating Threefold Fan Dance. |
| En Avant | 50 | Ability | Instant | 30s | Quickly dash 10 yalms forward. |
| Curing Waltz | 52 | Ability | Instant | 60s | Restores own HP and the HP of all nearby party members. Party member designated as your Dance Partner will also heal self and nearby party members. |
| Shield Samba | 56 | Ability | Instant | 90s | Reduces damage taken by self and nearby party members by 15%. |
| Closed Position | 60 | Ability | Instant | 30s | Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member. |
Effect ends upon reuse | | | | | | |
| Ending | 60 | Ability | Instant | 1s | Ends dance with your partner. |
| Devilment | 62 | Ability | Instant | 120s | Increases critical hit rate and direct hit rate by 20%. Party member designated as your Dance Partner will also receive the effect of Devilment. Grants Flourishing Starfall. |
| Fan Dance III | 66 | Ability | Instant | 1s | Delivers an attack to target and all enemies nearby it with a potency of 220 for the first enemy, and 60% less for all remaining enemies. Can only be executed under the effect of Threefold Fan Dance. |
| Technical Step | 70 | Ability | Instant | 120s | Begin dancing, granting yourself Technical Step. |
| Technical Finish | 70 | Ability | Instant | 1.5s | Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the closest enemy, and 60% less for all remaining enemies. Grants Flourishing Finish. Grants Dance of the Dawn Ready. |
| Flourish | 72 | Ability | Instant | 60s | Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready. |
| Saber Dance | 76 | Weaponskill | Instant | 2.5s | Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 60% less for all remaining enemies. |
| Improvisation | 80 | Ability | Instant | 120s | Dance to the beat of your own drum, granting Improvisation to self. Stacks increase every three seconds, up to a maximum of four stacks. Grants healing over time for self and nearby party members of 100 potency for 15 seconds. |
| Improvised Finish | 80 | Ability | Instant | 1.5s | Creates a barrier around self and all nearby party members, growing stronger with each additional stack of Rising Rhythm. Effect starts at 5% of maximum HP with no stacks, 6% for 1 Stack, 7% for 2 Stacks, 8% for 3 Stacks and 10% for 4 Stacks. Lasts for 30 seconds and can only be used when Improvisation is active. |
| Tillana | 82 | Weaponskill | Instant | 2.5s | Delivers an attack to all nearby enemies with a potency of 600 for the closest enemy, then 60% less for all remaining. Increases Esprit Gauge by 50. Can only be executed under the effect of Flourishing Finish. |
| Fan Dance IV | 86 | Ability | Instant | 1s | Attacks all enemies in front of you in a cone for a potency of 420 for the first enemy, then 60% less for all remaining enemies. Can only be used under the effect of Fourfold Fan Dance. |
| Starfall Dance | 90 | Weaponskill | Instant | 2.5s | Delivers a guaranteed critical direct hit to all enemies in front of you in a line AoE with a potency of 600 for the target, then 75% less for all remaining enemies. Can only be used under the effect of Flourishing Starfall. |
| Last Dance | 92 | Weaponskill | Instant | 2.5s | Delivers an attack to the target with a potency of 520 and 60% of the potency to all nearby enemies. Can only be executed under the effect of Last Dance Ready. |
| Finishing Move | 96 | Weaponskill | Instant | 2.5s | Delivers an attack to all nearby enemies with a potency of 850 for the closest enemy, then 60% less for all remaining. Also grants the same buffs as Standard Finish with a 60s duration and gives yourself Last Dance Ready. Can only be executed while under the effect of Finishing Move Ready. |
| Dance of the Dawn | 100 | Weaponskill | Instant | 2.5s | Delivers an attack to target and all enemies nearby it with a potency of 1000 for the first enemy, and 60% less for all remaining enemies. Esprit Gauge Cost: 50 |
Can only be executed while under the effect of Dance of the Dawn Ready. | | | | | | |