Dark Knight Openers
Guide Info
Last Updated: 25 Jan, 2024
Patch Applicable: 7.01

Dark Knight Openers and Rotation

Dark Knight Openers

DRK is a flexible class, and so specific encounters may benefit from alternate openers. Encounter-specific opener information may be found in the drk_encounter channel of the Balance discord, or on fight-specific guides, where applicable. This section will list general-purpose DRK openers, which work well for most situations, and provide an overview of how openers are chosen.

Opener Design Goals

  • Use as many big hits and spend as much MP as possible inside potion and raid buff windows (which typically come up around the third or fourth GCD). This means that most skills will be delayed until this point.
  • Get Living Shadow out early enough that its attacks fully fit into buffs. Its long spawn animation and the fact that it updates with buffs in real time means that it is best used before buffs come out, unlike skills that apply damage immediately.
  • Use an Edge of Shadow to apply Darkside as early as possible.
  • Avoid overcapping on MP.

Tanks currently use Grade 1 Gemdraughts of Strength.
Note that strength affects both physical and magical skills for tanks.

Standard Opener

7.0 Standard Dark Knight Opener

Text version:
Prepull The Blackest Night (-3), Unmend (-1) + Potion,
Hard Slash + Edge of Shadow + Living Shadow,
Syphon Strike,
Souleater + Delirium,
Disesteem + Salted Earth + Edge of Shadow,
Scarlet Delirium + Shadowbringer + Edge of Shadow,
Comeuppance + Carve and Spit + Edge of Shadow,
Torcleaver + Shadowbringer + Edge of Shadow,
Bloodspiller + Salt and Darkness

Opener notes

  • Unmend is used to delay the opener slightly to account for raid buff application time. Use it whether or not you are pulling.
  • Early use of Disesteem (before the Torcleaver combo) avoids some minor MP overcap.
  • At faster speeds (2.47 and faster), weaving the potion late can get an extra Syphon Strike in its window. At slower speeds or higher pings, this may cause clipping or be entirely impossible, and the potion can be used at any point after Unmend (or the equiavalent GCD for later burst windows).

Optional Modifications

  • If the prepull TBN will not break, it can be left out for a small MP loss. This does not change the rest of the opener substantially, although the last Edge of Shadow may get pushed one GCD further back.
  • Provoke or Shadowstride can be used to pull instead of Unmend, and pulling with Hard Slash is also viable, but each of these options requires adding an extra Hard Slash before Disesteem to ensure that the burst fits into late-applied buffs.
  • Using Hard Slash + Potion + Edge of Shadow, Syphon Strike + Living Shadow for the first two GCDs of the opener can be a tiny gain if you can reliably double weave with a potion.

Rotation

Single-Target Rotation

Dark Knight’s rotation follows a simple priority system after the opener. Burst windows after the opener will look much the same as the opener, except that not all bursts will have Salted Earth.

For GCDs:

  • Use Disesteem and the Torcleaver combo (Scarlet Delirium, Comeuppance, Torcleaver) when under buffs.
  • Use Bloodspiller under raid buffs, or to prevent overcapping on blood.
  • Use the Souleater Combo (Hard Slash, Syphon Strike, Souleater) otherwise.

For oGCDs:

  • Use Edge of Shadow under raid buffs, or to prevent overcapping on MP.
  • Hold both charges of Shadowbringer for 2-minute buffs.
  • Use all other damaging/damage-buffing oGCDs (Salted Earth, Delirium, Carve and Spit, etc) on cooldown.

AoE (Multi-Target Rotation)

At levels 94 and higher, DRK switches to using its AoE rotation for 3 or more targets. Below level 94, the Stalwart Soul combo is a slight gain over the Souleater combo on 2 or more targets, but other skills are unchanged. The AoE rotation is another simple priority system, replacing each single-target ability with its AoE counterpart.

For GCDs:

  • Replace the Torcleaver combo with Impalement.
  • Replace Bloodspiller with Quietus
  • Replace Souleater combo GCDs with Stalwart Soul combo GCDs (Unleash, Stalwart Soul)

For oGCDs:

  • Replace Edge of Shadow with Flood of Shadow
  • Replace Carve and Spit with Abyssal Drain

Pooling Resources for Raid Buffs

Edge of Shadow and Bloodspiller can be delayed without loss, as long as MP and Blood Gauge do not overcap. Dark Knight is thus uniquely able to pool a massive amount of potency for use during party raid buff windows, which typically come every 2 minutes.

Dark Knight generates around 10800 MP per minute, from a combination of Syphon Strike, Carve and Spit, Delirium, and natural MP regen ticks. This translates to 3.6 MP spenders per minute, or 7.2 spenders per 2 minutes. Since at least 2 Edge/Flood of Shadow are needed in the odd minutes to maintain Darkside, this leaves at most 5.2 spenders for every even minute, when buffs come out. Even going into burst at full MP and using the MP generated from Carve and Spit and Delirium, however, we do not reach 15000 MP.

To reach 5 Edge/Flood of Shadow in buffs, we use The Blackest Night (TBN) earlier, outside of buffs, in order to store a Dark Arts, essentially banking 3000 MP for later. With a stored Dark Arts from the previous minute, 9000+ MP, and the MP from Delirium and Carve and Spit, 5 Edge/Flood of Shadow within buffs are possible.

This means that damage-optimal MP spending is as follows:

  • 5 Edge of Shadow in each buff window (except the opener, where one Edge of Shadow is used outside of buffs to get Darkside).
  • Three MP spenders in odd minutes, where the last one is The Blackest Night, with the Dark Arts from this being held into the next buff window.

Note that the first two MP spenders in odd minutes can freely be The Blackest Night (TBN) as well, with their Dark Arts then being used before the next TBN. Similarly, TBN can be used during buffs without losing damage as long as the Dark Arts it generates can be spent on Edge/Flood of Shadow before the buff window ends.

Similarly, though more simply, entering buffs (when Delirium is pressed) with 70 or less Blood Gauge will ensure that you do not overcap on Blood Gauge. This allows for using 1-2 Bloodspillers during every 2-minute raid buff window, and it is best to have the Blood Gauge as high as possible (up to 70) when entering Delirium.

Rotation Video

  • Have any questions?
    Authors
    Balance DRK Staff
    Silaqui Amakiir
    qaphla#9458
    Athunin
    Athunin#6908
  • 27 Oct, 2021
    Added
    2 Jan, 2022
    Updated for 6.01. Non-standard opener images are still placeholders.
    19 Sep, 2022
    Updated for 6.21.
    18 Jan, 2023
    Opener update, bump to 6.3
    25 Jan, 2024
    Small opener update, mostly to highlight final edge in potion window)
    28 Jul, 2024
    Updates for 7.0