Dark Knight Skills Overview
Table of Contents
Dark Knight Skills Overview
Abilities will be presented in a tabular format for easy reading.
Actions used in Single Target Rotation
Icon | Action | Abbreviation | Level | Type | Recast | Description |
---|---|---|---|---|---|---|
Hard Slash | HS | 1 | Weaponskill | 2.5 seconds | The first action in your main combo. Delivers an attack with a potency of 300. | |
Syphon Strike | SS | 2 | Weaponskill | 2.5 seconds | The second action in your main combo. Delivers an attack with a combo potency of 380. Restores 600 MP. | |
Souleater | SE | 26 | Weaponskill | 2.5 seconds | The final action in your main combo. Delivers an attack with a combo potency of 480. Restores the users HP by a cure potency of 300. Generates 20 Blood Gauge. | |
Unmend | 15 | Spell | 2.5 seconds | Deals unaspected damage to the target for 150 potency (counts as 750 potency for enmity purposes). Reduces the timer of Shadowstride by 5 seconds. | ||
Bloodspiller | BS | 62 | Weaponskill | 2.5 seconds | Delivers an attack with a potency of 600. Costs 50 Blood Gauge. | |
Edge of Shadow | Edge | 74 | Ability | 1 second | Deals unaspected damage to the target for 460 potency. Grants 30 seconds of Darkside, increasing damage dealt by 10%. Costs 3000 MP. | |
Delirium | 68 | Ability | 60 seconds | Grants three stacks of Delirium and Blood Weapon, both of which last for 15 seconds. Each stack of Blood Weapon increases Blood Gauge by 10 and restores 600 MP upon landing a weaponskill or spell. While under the effect of any number of stacks of Delirium, Bloodspiller changes into the Torcleaver combo, and Quietus changes into Impalement, both costing no Blood Gauge, but consuming a stack of Delirium when used. | ||
Scarlet Delirium | 62 | Weaponskill | 2.5 seconds | The first action in the Torcleaver combo. Delivers an attack with a potency of 620 and restores 200 MP. Can only be used while under the effect of Delirium. Bloodspiller will change into Scarlet Delirium when under the effect of Delirium. | ||
Comeuppance | 62 | Weaponskill | 2.5 seconds | The second action in the Torcleaver combo. Delivers an attack with a combo potency of 720 and restores 200 MP. Can only be used while under the effect of Delirium. Scarlet Delirium will change into Comeuppance after being used. | ||
Torcleaver | 62 | Weaponskill | 2.5 seconds | The third action in the Torcleaver combo. Delivers an attack with a combo potency of 820 and restores 200 MP. Can only be used while under the effect of Delirium. Comeuppance will change into Torcleaver after being used. | ||
Carve and Spit | C&S, CaS, CnS | 60 | Ability | 60 seconds | Delivers an attack with a potency of 540. Restores 600 MP and heals for 500 potency worth of healing. Shares a recast timer with Abyssal Drain. | |
Living Shadow | 80 | Ability | 120 seconds | Summons a simulacrum of your darkside to fight beside you. Living Shadow lasts 20 seconds. After a 6.8 second summoning animation, the simulacrum will execute six actions, going through the following rotation: Abyssal Drain, Shadowstride, Shadowbringer, Edge of Shadow, Bloodspiller, Disesteem. Shadowstride does no damage, Shadowbringer deals 570 potency of damage, Disesteem deals 620 potency worth of damage, and all remaining attacks deal 420 potency worth of damage, for a total of 2450 potency. AoE actions (Abyssal Drain, Shadowbringer, Disesteem) also deal damage in an AoE when executed by the simulacrum, with Shadowbringer and Disesteem doing 25% reduced damage on targets beyond the first. Also grants Scorn, lasting 30 seconds and enabling Disesteem to be used. | ||
Disesteem | 62 | Weaponskill | 2.5 seconds | Deals physical damage ot all enemies in a straight line in front of you with a potency of 1000 for the first enemy and 50% less for all remaining enemies. Can only be executed while Scorn is active, and removes Scorn upon execution. | ||
Salted Earth | 52 | Ability | 90 seconds | Places a ground targeted AoE dealing 50 potency per tick. Lasts 15 seconds. One tick is applied immediately when the ability is placed, and then 5 more ticks happen at 3 second intervals, starting at an unpredictable time within the first 3 seconds of placement. | ||
Salt and Darkness | 86 | Ability | 20 seconds | Deals unaspected damage with a potency of 500 to the first target standing in Salted Earth, and 50% less damage to all remaining enemies. | ||
Shadowbringer | 90 | Ability | 60 seconds | Deals unaspected damage to the initial target for 600 potency, and 50% less to all remaining enemies in a straight line before the user. Can hold up to two charges. |
Multi-Target Actions
Icon | Action | Abbreviation | Level | Type | Recast | Description |
---|---|---|---|---|---|---|
Unleash | 6 | Spell | 2.5 seconds | Deals unaspected damage with a potency of 120 to all nearby enemies, and generates increased enmity. | ||
Stalwart Soul | 72 | Spell | 2.5 seconds | Deals unaspected damage with a combo potency of 160 to all nearby enemies, and generates increased enmity. Restores 600 MP. Increases Blood Gauge by 20. | ||
Quietus | 64 | Weaponskill | 2.5 seconds | Delivers an attack with a potency of 240 to all nearby enemies. Costs 50 Blood Gauge. | ||
Impalement | 62 | Weaponskill | 2.5 seconds | Delivers an attack with a potency of 320 to all nearby enemies. Restores 500 MP. Can only be used while under the effect of Delirium. Quietus will change into Impalement while under the effect of Delirium. | ||
Flood of Shadow | 74 | Ability | 1 second | Deals unaspected damage to the target for 160 potency in a straight line before you. Grants 30 seconds of Darkside, increasing damage dealt by 10%. Costs 3000 MP. | ||
Abyssal Drain | AD | 56 | Ability | 60 seconds | Deals aspected damage for 240 potency to the target and all surrounding enemies. Restores 600 MP and heals for 500 potency worth of healing. Shares a recast timer with Carve and Spit. |
Mitigative Actions
Icon | Action | Abbreviation | Level | Type | Recast | Description |
---|---|---|---|---|---|---|
Rampart | Ramp | 8 | Ability | 90 seconds | Reduces damage taken by 20% and increases healing received by 15% for 20 seconds. | |
Reprisal | Rep | 22 | Ability | 60 seconds | Reduces all damage dealt by nearby enemies by 10% for 15 seconds. | |
Arm’s Length | AL | 32 | Ability | 120 seconds | Applies a buff that nullifies most draw-in and knockback effects, lasting six seconds. When enemies strike you while this buff is active, they receive a 20% slow debuff for 15s. | |
Shadowed Vigil | 38 | Ability | 120 seconds | Reduces damage taken by 40% for 15 seconds. Also applies Vigilant, which lasts for 20 seconds and heals for 1200 potency when expiring or when your HP drops below 50%, whichever happens first. | ||
Dark Mind | DM | 45 | Ability | 60 seconds | Reduces magic damage taken by 20% and physical damage taken by 10% for ten seconds. | |
Living Dead | LD | 50 | Ability | 300 seconds | Grants the effect of Living Dead for 10 seconds. If HP drops to 0 while active, status will change to Walking Dead, with a duration of ten seconds. While under the effect of Walking Dead, most attacks will not drop your HP below 1, and you will heal for 1500 potency per target hit with weaponskills or spells. If you are healed for an amount equal to 100% of your maximum HP, Walking Dead is replaced with the Undead Rebirth buff, retaining its duration. Undead Rebirth prevents most attacks from dropping your HP below 1, but does not have the healing effect of Walking Dead. If the Walking Dead debuff expires without being converted into Undead Rebirth, you will be KO’d. | |
Dark Missionary | 66 | Ability | 90 seconds | Reduces magic damage taken by self and nearby party members by 10%, and physical damage taken by self and nearby party members by 5% for 15 seconds. | ||
The Blackest Night | TBN | 70 | Ability | 15 seconds | Places a shield on the target totaling 25% of their HP. If shield is broken, grants the user Dark Arts which allows one free use of Edge of Shadow or Flood of Shadow. Costs 3000 MP. | |
Oblation | 82 | Ability | 60 seconds | Reduces damage taken by self or party member by 10% for ten seconds. Can hold up to two stacks. |
Utility Actions
Icon | Action | Abbreviation | Level | Type | Recast | Description |
---|---|---|---|---|---|---|
Grit | 10 | Ability | 2 seconds | Dark Knight’s tank stance. Significantly increases (by a factor of 10) enmity generation. | ||
Low Blow | 12 | Ability | 25 seconds | Stuns the target for five seconds. | ||
Provoke | Voke | 15 | Ability | 30 seconds | Places yourself at the top of the target’s enmity list, while gaining additional enmity. | |
Interject | 18 | Ability | 30 seconds | Effectively a silence. Interrupts certain enemy actions. | ||
Shirk | 48 | Ability | 120 seconds | Diverts 25% of enmity onto the target party member. | ||
Shadowstride | 54 | Ability | 30 seconds | Dark Knight’s dash, also generates enmity on the target. Can hold up to two charges. |