Gunbreaker Skills Overview
Table of Contents
Gunbreaker Skills Overview
Offensive On Global Cool Down Abilities
Keen Edge | Deals 300 potency to a single target. | |
Brutal Shell | Used after Keen Edge. Deals 380 potency to a single target and applies Brutal Shell, a 200p cure and shield equivalent to the heal. | |
Solid Barrel | Used after Brutal Shell. Deals 460 potency to a single target and generates one cartridge. | |
Burst Strike | Deals 460 potency to a single target. Requires one cartridge and grants Ready to Blast at level 86. | |
Gnashing Fang | Deals 500 potency to a single target and grants Ready to Rip. | |
Savage Claw | Deals 560 potency to a single target and grants Ready to Tear. | |
Wicked Talon | Deals 620 potency to a single target and grants Ready to Gouge. | |
Reign of Beasts | Deals 800 potency to the first target hit and 60% less for all remaining enemies within 5y. | |
Noble Blood | Deals 1000 potency to the first target hit and 60% less for all remaining enemies within 5y. | |
Lionheart | Deals 1200 potency to the first target hit and 60% less for all remaining enemies within 5y. | |
Sonic Break | Deals 300 potency to a single target and applies a damage-over-time effect dealing 60 potency every 3 seconds for a duration of 30 seconds. This totals 900 potency, including the initial hit. | |
Lightning Shot | Ranged attack with a potency of 150 and a range of 20y. | |
Demon Slice | Deals 100 potency to all targets in a 5y circle centered around you. | |
Demon Slaughter | Used after Demon Slice. Deals 160 potency to all targets in a 5y circle around you and generates one cartridge. | |
Fated Circle | Deals 300 potency to all targets in a 5y circle around you and grants Ready to Raze at level 96. | |
Double Down | Deals 1200 potency to the first target hit and 15% less for all other targets within 5y. Requires one cartridge. |
Offensive Off Global Cooldown Abilities
No Mercy | Grants a 20% damage increase for 20 seconds. 60 second cooldown. | ||
Bloodfest | Completely refills the powder gauge. 120 second cooldown. | ||
Continuation | Turns into Jugular Rip, Abdomen Tear, or Eye Gouge when under the effect of Ready To Rip, Ready To Tear, or Ready To Gouge respectively. Also allows you to use Hypervelocity/Fated Brand after Burst Strike/Fated Circle. | ||
Jugular Rip | Deals 240 potency to a single target, cast after Gnashing Fang. | ||
Abdomen Tear | Deals 280 potency to a single target, cast after Savage Claw. | ||
Eye Gouge | Deals 320 potency to a single target, cast after Wicked Talon. | ||
Hypervelocity | Deals 200 potency to a single target, cast after Burst Strike. | ||
Fated Brand | Deals 120 potency to all enemies within 5y, cast after Fated Circle. | ||
Danger Zone | Deals 250 potency to a single target with a 30 second cooldown. Becomes Blasting Zone at level 80. | ||
Blasting Zone | Deals 800 potency to a single target with a 30 second cooldown. | ||
Bow Shock | Deals 150 potency to all targets in a 5y circle around you, and applies a damage-over-time effect dealing 60 potency every 3 seconds for 15 seconds total to all targets hit by the initial attack (for a total of 450 potency per target). |
Defensive Off Global Cool Down Abilities
Aurora | 200 potency Heal over Time (HoT) for 18 seconds. 1200 potency heal total. 60 second cooldown. Can be used on self or a target party member in a 30y range. Can hold two charges. | |
Camouflage | Reduces damage taken by 10% for 20 seconds. Gives +50% parry rate (for a total of 60% parry rate) for 20 seconds. Parry only works on physical damage and reduces damage by 15% when it applies. [The 10% damage reduction applies regardless of if the attack is physical or magical.] | |
Great Nebula | Reduces damage taken by 40% for 15 seconds and increases maximum HP by 20%, also healing you for the amount of max HP gained. 120 second cooldown. | |
Superbolide | Reduces HP to 1 and renders you impervious to most attacks. Duration: 10s. Cooldown: 360s / 6m | |
Heart of Stone | Reduces damage taken by 15% for seven seconds. Can be used on self or a target party member in a 30y range. If used on a party member, any existing Brutal Shell shield will be copied onto them. (i.e. if you have 4000 shield from Brutal Shell when you use it on them, they now have 4000 shield as well.) | |
Heart of Corundum | Reduces the damage taken from self or party member by 15%, lasting for eight seconds. Target party member also gains the effect of Brutal Shell. Grants Clarity of Corundrum to the target, which reduces damage taken by 15% for 4s, and also grants Catharsis of Corundrum, which restores HP when it falls below 50% (or when the timer runs out) for a heal of 900 potency. Catharis of Corundrum lasts for 20 seconds. | |
Arm’s Length | Role action. Makes you immune to most knockback or draw-in effects for 6 seconds. Applies a 20% slow to enemies that attack you while Arm’s Length is active (This means enemies will attack you 20% slower, very useful for dungeons!). 120s cooldown. | |
Rampart | Role action. Reduces damage taken by 20% for 20 seconds. 90 second cooldown. |
Utility Off Global Cool Down Abilities
Heart of Light | Reduces magic damage taken by 10% for self and party members in a 30y radius around you for 15 seconds. 90 second cooldown. | |
Reprisal | Role action. Reduces damage dealt by all enemies in a 5y circle around you by 10% for 10 seconds. 60 second cooldown. | |
Low Blow | Role action. Stuns a target for five seconds. Enemies that get stunned repeatedly will develop stun immunity. 25s cooldown. | |
Interject | Role action. Cancels a target’s cast (if it is an interruptible cast). 30 second cooldown. | |
Royal Guard | Tank stance. While toggled on, applies a 10x enmity modifier to all abilities. | |
Provoke | Role action. Puts you at the top of the enmity list and gives 2000 potency worth of additional enmity (20,000 if Royal Guard is active). | |
Shirk | Role action. Transfers 25% of your enmity to a target party member. This effect applies to all enemies on your aggro table. |