Quick and dirty notes for non-speedrunners.
P1S:
- Nothing special. Full uptime fight.
Holmgang big busters 1 and 4.
P2S:
- -9s Prepull IR might be a gain.
However, it is possible to do a basic IC IR IC opener, and keep IR on cooldown while managing mechanics. - Yes, you can use IR before Limit Cut happens. You’ll get 2-3 IR FCs out.
- If you only got two IR FCs out, the third one will stay ready until the boss is back again.
P3S:
- Normal opener, or -29s into Rend. This is highly special tech though.
- You can take all of the busters by rotating Thrill + Rampart / Vengeance, with Bloodwhetting.
P4S Phase One:
- -9s IR into Eye opener if you’re going all the way to Enrage.
- Normal opener if you have the DPS to push the fight down earlier.
- Holmgang the busters, all the other cooldowns are free for auto-attacks.
P4S Phase Two:
- Nothing special here.
- Normal opener, nearly full uptime depending on your group’s strats.
P5S:
- You may skip Tomahawk and opt for an earlier IR.
- Keep IR rolling and get 3 FCs off before Devour.
- Save Primal Rend for after boss is targetable again.
P6S:
- Nothing special. Full uptime fight.
P7S:
- As with P5s, you may skip Tomahawk. Keep IR on cooldown. Fight lines up nicely with 2.45, as most of the knock-ups happen during GCD downtime.
P8S Phase One:
- Full uptime fight, apart from Dog 2 phase.
P8S Phase Two:
- Recommended 2.45 GCD.
- -11s IR opener, get IR FCs + Primal Rend off before HC1.
- Keep IR on cooldown for the most part.
- On HC2, wait for the adds tethers and then use IR, reopen with 3 FCs.
- Nearly full uptime fight.
P9s:
- Standard opener on 2.5 gives you perfect alignment for first kb and going into LC1 downtime
- As such, you can walk back in after the first kb and use your rend/onslaughts under raidbuffs beforehand
- Try to go into LC1 with as much eye as possible without overcapping so as not to drop. On 2.5 you will be refreshing at 29-30s. (on 2.5 you don’t want eye to be your very last gcd before downtime as it will likely ghost, last gcd will be a fell cleave)
- You can press IR on cd during LC1 (it’ll be tight, you can delay by a second if not confident), and 3x FC as soon as he’s targetable. It may gain you a use of IR, but will also desync you from raidbuffs.
- Pot recs for most normal kts is opener and 6m
- Otherwise it’s a full uptime fight. You can uptime LC2, as ranged players can all stand outside to bait all defamations by being furthest from boss (you can uptime as a defamation as well, but it’s very spook)
P10s:
- Mitigation is the most important optimization, see spreadsheet.
- See this image for Tower knockback.
- Full uptime.
P11s:
- Full uptime with nothing really specific. Vengeance optimization is the only thing we have available.
- Vengeance usage: -2s, 2:04, 4:36, 6:45, 8:49 (20 hits!!!)
- These uses also line up with incoming damage quite well.
P12s1:
- Depending on killtime, you would either prepop IR right before she is targetable post LC1, or ~9s/10s before she’s targetable. If your kt is very fast such that you don’t gain a use even with -9s, you wouldn’t even bother and just do a standard reopener.
- For plus/cross during Paradeigma 3, you can consistently get full uptime on 2.5 if you tomahawk pull and nobody early pulls.
- For either one, start at max melee as close to tower as possible, pop sprint halfway through castbar, run out right after getting a gcd off and before tower snapshots (it’s the castbar), run back in as soon as castbar resolves, gcd twice, move out for plus/cross (diagonally for plus), move back in for a gcd, back out for add bait. If you lose any uptime up to this mech you may be too late and miss tower.
P12s2:
- Mitigation plan is the only real optimization here.
- Full uptime, Primal Rend/Onslaught can be used during Caloric as long as you don’t move.
- Remember to help the healers on Classical/Caloric. You’re taking autos, you gotta heal!
Busters:
- Holmgang the first tentacle buster.
- Have WAR hold the boss nearly all of the fight. This leads to plenty of BW+Equilibrium spam.
- Helm Crush 1: Ramp+Veng+Thrill+BW and healers’ Esuna. If you have a PLD, Cover shenanigans are viable.
- Holmgang the post-towers tentacle busters.
- Helm Crush 2: Ramp+Veng+Thrill+BW and healers’ Esuna!
Raid wides:
- Shake on first raidwide
- Reprisal pre-UAV1
- Shake on Classical1
- Reprisal post-Classical1
- Shake on pre-Exas
- Reprisal post-Exas raidwide
- Shake on Classical2
- Shake on pre-Exas
- Reprisal post-Exas raidwide